| Host | Mode | Players | Clock |
|---|
Nobody is waiting. Make a game and it will show up here for
anyone to join.
No games in progress.
This server keeps no accounts, so there is nothing to rank.
How it goes
- Both players secretly throw two hands; 2·2 and 4·4 are banned. The smaller throw moves first; matching throws are thrown again, and the tied pair is then barred.
- Everyone secretly throws two hands, any pair. The biggest throw starts; the biggest single hand breaks a tie.
- Tied at the top, only those players throw again - and the new throw replaces their hands.
- On your turn, add one of your hands to any other hand still in play, including your own.
- Everyone is dealt a hidden role. The sheriff is face up, opens on 1 and 1 and moves first; the rest are shown at the end.
- The outlaws win if the sheriff dies, even the ones already out. The sheriff and his deputy win by seeing off everybody else; the renegade, only by being last.
- Everyone but the sheriff secretly throws two hands, any pair. The sheriff starts whatever was thrown.
- On your turn, add one of your hands to any other still in play - anyone's, or your own.
- Two against two, partners sitting opposite, so the turn alternates between the sides. Nobody talks while the game is on.
- One seat is dealt 1 and 1 and moves first; the others throw what they like. Next game the start moves on a seat.
- Down to one even hand, you may split it into any dead hand, your own or your partner's - which brings a partner back in.
- A side loses when all four of its hands are gone. Giving up gives up for your partner too.
- A hand over the limit is out: it can no longer attack or be attacked.
- Down to one even hand, you may split it back into two. That is your move.
- Lose both hands and you lose the game.
- Lose both hands and you are out. The last one left wins, or whoever holds the most if the game goes in circles.
- Lose both hands and you are out, but your side can still win without you. If the game goes in circles, the town has held.