Open games
| Host | Mode | Players | Clock |
|---|
Nobody is waiting. Make a game and it will show up here for anyone
to join.
How it goes
- Both players secretly throw two hands. The smaller throw moves first; matching throws are thrown again, and the tied pair is then barred.
- Everyone secretly throws two hands. The biggest throw starts, and the biggest single hand breaks a tie on the total.
- If the top is tied, only those players throw again - and their new throw replaces their hands, so going lower to take the start is a real choice.
- On your turn, add one of your hands to any other hand still in play, including your own.
- Everyone is dealt a hidden role. The sheriff is face up, opens on 1 and 1, and moves first; nobody else's role is shown until the game is over.
- Outlaws win if the sheriff dies - even the ones already out. The sheriff and his deputy win by seeing off every outlaw and the renegade. The renegade wins only by being the last player left, so the sheriff is his friend until he isn't.
- Everyone but the sheriff secretly throws two hands. There is nothing to win at the opening: the sheriff starts whatever anyone threw, and play goes around the table from him.
- On your turn, add one of your hands to any other hand still in play - anyone's, or your own. Play goes around the table.
- A hand that goes over the limit is out of the game: it can no longer attack or be attacked.
- Down to one hand with an even value, you may split it back into two. That is your move for the turn.
- Lose both hands and you lose the game.
- Lose both hands and you are out; the last player left wins. If the game goes in circles, whoever is holding the most takes it.
- Lose both hands and you are out, but your side can still win it without you. If the game goes in circles, the town has held and takes it.